#include "collision_box.h"
#include "vector2d.h"
#include "camera.h"

using namespace alice;

void CollisionBox::Show() {
  Vector2D cam = Camera::GetInstance()->GetPosition();
  SDL_Rect box = rect_;
  box.x -= cam.X;
  box.y -= cam.Y;
  SDL_RenderDrawRect(Director::GetInstance()->GetRenderer(), &box);
}